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Page history last edited by Dustfather 10 years, 11 months ago



Geography: The Fengzhi homeland lies on the continent to the east of Hope's End, and was completely conquered some 600 years ago by the Khorosian Empire. The Fengzhi of Hope's End are ubiquitous and form the majority of the populace of every town within the colony.

Religion: Most Fengzhi have a very fatalistic view of life, reinforced by their defeat and subjugation by the Empire, and the teachings of the Falling Leaf, a philosophy of least resistance, first introduced by the teacher Kan Se some 800 years ago. The typical Fengzhi believes the world is occupied by nature spirits, who are venerated but rarely invoked. Powerful rulers and nobles may be mummified and placed within tiered barrows; it is believed that by preserving their bodies, their spirits might continue to occupy the mortal sphere and act benevolently on behalf of their descendants. Ancestor worship is widespread.

Politics/Military: Fengzhi political structures are largely authoritarian, with towns featuring strong mayors who, if thmselves Fengzhi, nevertheless report to higher authority, typically Khorosian. In the case of Hope's End, predominantly Fengzhi towns have a Fengzhi mayor, who may be elected, but is typically appointed. This mayor in turn reports to the Colonial Governor. Disputes are settled by intervention of the Khorosian Legions, as the Fengzhi are legally allowed no standing military force, nor even the right to possess weapons (although years of indifference on the part of authorities has led this rule to be relatively laxly enforced).

The Fengzhi have continued to practice their martial arts in the intervening years.  An inherent part of some religious training, as long as weapons were kept out of sight, this was tolerated by their Imperial overlords. As a result, a part of the populace are formidable combatants individually, but their years under the Khorosian yoke means they have little practical experience in actual warfare, their skills being better suited for duels or small-scale skirmishes.

Despite the authoritarian tenor of their reign, traditionally, Fengzhi leaders surround themselves with a council of advisors, representing the various interests of the populace. Many of these leaders themselves wield considerable power. Unfortunate side effects of the Fengzhi system include a high degree of cronyism and nepotism.

Legal System: Fengzhi judges are without fail older men and women, valued for their supposed wisdom. Trials are required before judgement rendered, but there are no juries.  Each side of a dispute simply makes its case, and based on the evidence heard, the judge passes his sentence.  Bribes are common, particularly before trial, where a public airing of evidence might force a judge to rule one way or the other.

Economics:  The Fengzhi of Hope's End are highly dependent on food shipments from the mainland, as the soil of the colony supports little farming. In trade, the colony is heavily dependent on orax mining, which is in high demand in the Empire.

Inhabitants/Culture: The Fengzhi of Hope's End are, by necessity and long practice, first-rate miners. They have also acquired excellent architectural and engineering skills - many of the residents of Hope’s End live in cliff dwellings on the sides of mountains, much in the same manner as the Anasazi people or the inhabitants of Les Eyzies-de-Tayac-Sireuil. Their blacksmithing and metalworking skills are unsurpassed among the known nations, and create the finest swords that can be found.  Even if their weapons cannot be legally wielded by the Fengzhi themselves, they fetch high prices on the open market.

The Fengzhi place great stock in personal honor, which is attributed to the whole of a family. One’s achievements bring honor to the entire family, while personal disgrace likewise negatively impacts a family’s honor.

Places of Note: In Hope's End, Tangkou is the seat of the Fengzhi rebellion against the Empire, although it is possible dissent has been seen amongst the Fengzhi in other settlements.



Player Bonuses: Hope's End Fengzhi players gain a +1 to MA due to their adaptability and a -1 to WP due to their fatalistic upbringing. All Fengzhi learn a Craft or Trade skill therefore all players receive a Craft/Trade skill. Fenzhi are inherently spiritual, and those defining the Faith SA, gain +1 point for Faith (though it still cannot exceed 5).

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